Your friendly neighbourhood Spiderman is certainly no stranger to licensed games and as of 2000, it's no stranger to a sandbox style of play either - in fact, he's not above expanding on it. I mean, he's experimented with platforming and then with the beat em up style of the 16-bit era, then his adventures become 3 dimensional and a bit more open ended, and with the release of the adaptation of Spiderman 2 (directed by Sam Raimi), his style of play was truly defined. Web slinging through the city of New York, doing whatever the fuck he pleases (and pleases where he goes) - it's all fun and games, granted that the game you're playing is not Ultimate Spiderman on the PS2 (eh, I don't really care for it, it's mediocre at best). But that was then and this is now. The Amazing Spiderman does everything in its power to kick ass by putting stealth missions and flowing, robust combat into a sandbox game... but instead, it just feels like a Spiderman mod for Arkham City. A decent enough mod mind you, but a mod nonetheless.
Taking
place after the movie, Lizard (aka Curt Connors) is taken to a mental
hospital, and Peter Parker and romantic interest Gwen Stacey walk
through the Oscorp science labs to try and stop the cross species
experiments. However, the experiments attack Peter and eventually,
all hell breaks loose as most of New York wind up getting infected by
the virus, so it's up to Peter to don the Spiderman suit and save
everyone. Unlike Prototype (which is what the concept reminds me an
awful lot of), Spiderman isn't some angsty anti-hero who I'd be more
than willing to punch right across the face; he's a snarky
motherfucker with a bunch of smartass comments, and the story isn't
as confusing or poorly developed as all get up; it's actually about
as simple as New York being infected and needing Spiderman to save
them. It's by no means a fantastic story, but it's serviceable enough
to work.
As
I said, it's a sandbox game, meaning that you'll be web slinging
around the city to find stuff to do. Ranging from saving citizens and
stopping getaway cars to basically following Spiderman around with a
camera... at least there won't be much of a shortage of things to do.
There are even 700 collectibles (in this case, comic books) to gather
up all around New York, so even if you find yourself completing every
mission, you'll still need to get some of them collectibles because
odds are, you'd have missed a fair fewhundred. As expected for side
missions, they're not all that complicated, basically amounting to
small activities to do out of boredom and to get some neat little
goodies like experience points to upgrade his fighting prowess and
health. If nothing else, it has a decent amount of replay value,
especially after you beat the story mode. To make it easier to get
some of those comic book pages is the webrush. It slows down time
while you aim to a point where you wish to swing and then Spiderman
does some cool little flips and shit towards that place. Overall, I'd
say that this sets up a rather good foundation for a great open world
sandbox game.
It's
a crying shame, however, that a good amount of the story missions
take place in boring ass sewers and slightly less boring buildings
that don't have an iota of inspiration in their designs. You'll often
find yourself needing to go to one room to flick switches, destroy
things, rescue the odd captive and/or take down a group of enemies
and repeating the process until you get to the end and either fight a
boss, a bigger gang of enemies, or something that must be acquired.
If I have any real issue with this, it's the fact that the big city
isn't as well utilized as it should've been. I mean, we got this big
open city that's only really used for side missions while story
missions mostly force you into these boring fucking linear hallways.
Given that good sandbox games like Sleeping Dogs and Prototype
integrate their cities into their story missions...
...yeah,
this is a game that really wants to be Arkham City, except that game
had better designs going for it. Whoops. Better yet, Arkham City was
a much more polished experience than The Amazing Spiderman will ever
be. Simply put, Spiderman, known as an agile webslinger, fights and
moves like a quarterback. While the animations can make it look
flexible, the actual fighting is stiff. The idea is to land combos
using a single attack button while waiting for the opportunity to
counterattack. While it is fun, you would expect Spiderman to fight
with more grace than some big motherfucker with more muscles than
friends. Mind you, there is some grace involved when he can use his
webslinging to throw objects at enemies or to execute a silent
takedown, but at the end of the day, it's just a bit stiff... not to
mention it's too easy. There isn't a whole heap of strategy necessary
to beat up enemies and even bosses with all those button prompts and
webrushing (see: not actually doing much), besides maybe staying out
of their lines of sight if you're in a stealthy situation, but beyond
that, even on the hardest difficulty mode, it's too fucking easy and
ultimately, I find myself getting bored after a while. Then again,
games that practically play themselves for me when that's not even
remotely their intention tend to do that.
Taking
more pages out of the Arkham City book, Spiderman is able to take to
the shadows and take down enemies without them being none the wiser.
At least the execution here makes a lot of sense, taking advantage of
his webslinging capabilities and his agility. What it amounts to is
that you cling onto a wall, hopefully not in an enemy's line of
sight, and when the time comes, you press a button and Spiderman will
sling towards the enemy and take it down. Course, given that these
sections have a group of enemies, you have to make sure not to get
spotted by them... thankfully, there's a web retreat button where you
can escape and cling onto another surface. Sometimes, it'll cling you
onto an enemy who will kill you quickly – Spiderman can't take much
punishment from guns – or onto surfaces that enemies will spot
immediately and will shoot at you there and then. Beyond that cheap
bullshit, the stealth is at least reasonably well executed and I
wouldn't mind seeing this in future Spiderman games, though I'd
probably say that past Spiderman games had a better handle on combat.
While
the gameplay leaves some things to be desired, the graphics are... in
the same camp, actually. Spiderman himself looks great with some very
impressive texturework on his suit and his fluid animations that are
just a treat to look at. Everything else ranges from good to passable
if not bland. The good stuff includes Manhattan at a bird's eye view
– it's definitely big and it looks fine even from a distance before
everything pops in, which is a fairly sizeable distance away. The
bland stuff includes Manhattan on the ground, which has some really
bland and oftentimes glossy, glass eyed NPC models and color
schemes... as do the sewers... and buildings... Also, it feels like
the camera is too far zoomed in near you, like you can't see heaps
around you, particularly on your left.
The
sound design is fairly bland. The music is nothing more than the
typical orchestral fare with a tinge of heroism because, you know,
it's a superhero game. Too bad it doesn't really do much to enhance
the experience as you don't really feel much more heroic or sneaky
than if there was no music. The voice acting, while not done by the
actors from the movie, is actually good... and you know what, I'm
glad it's not done by the movie's actors because these people,
particularly Sam Riegel's more lighthearted take on Spiderman, draw
you more into the experience. Same with the sound effects, which hits
the mark, especially when Spiderman hits something. Bit of a shame
the music is as generic as it is... would've really made things so
much better.
So
really, what you get out of this game is one part well done open
word, one part good if simple stealth, and one part “yeah we're big
fans of Arkham City so let's just copy it”. It's not necessarily a
bad game – in fact, I think it's a cut or two above average, but
there were too many things working against it to make it a good game.
My biggest complaint, really, is how underutilized Manhattan really
is, as it's only really used for side missions while you explore
bland levels during the story missions. Add in combat that's
basically Arkham City without any of the challenge, satisfaction or
anything resembling what Spiderman would do, and you have yourself a
game that could've used more time to cook... if only it didn't base
itself off of a mediocre (not to mention useless) movie.
6.5/10 (Above Average)
6.5/10 (Above Average)
Thank you for reviewing The Amazing Spiderman, Gryzor. As a long time Spidey fan and gamer, I am very familiar with the ups and downs of Spider-Man’s sandbox adventures. Web Of Shadows was a personal favorite; Friend or Foe was avoided like the plague. I wasn’t sure about Amazing Spider-Man, and I didn’t want to waste the money on another bad game, so I rented it from Blockbuster @Home instead. One of my coworkers from DISH and I took turns getting through the story; in the end I was pretty disappointed. The game play was pretty stiff and the story was kind of lame. I think Spider-Man should be treated like Arkham City; by which I mean he needs a developer to take a long hard look at the character and then a game should be built around him. I would skip this one, and that’s coming from a fan.
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