At
times, I find myself cleaning up my excess inventory so that I don't
look like a loser who has more video games than friends – that, and
trading in PS3 games will reduce your next JB Hi-Fi DVD/video game
binge by about ten bucks a pop. Very rarely do I give them a chance
to plea their case, but Enslaved was a special game for me... a
special kind of shit that doesn't quite smell like what I'd be used
to, and it kind of looks different too, but... well, you know where
this is going, so I'll talk about it a bit more formally. Enslaved is
the kind of game that only really has one thing going for it, two
things that have a lot of potential to make this game good, and a
bunch of crap that just sticks to the wall and stinks up the joint.
In
the future, most of humanity is wiped out by robots and nature has
taken over. Okay, so far, so good. But then comes some sort of
doomship, which is apparently a slave ship. But never fear – the
badass known only as Monkey manages to bust out and... well, he
attempts to escape, except most of the escape pods have already left
the ship. There's one left, but some chick named Trip escapes in it.
Never fear, as Monkey, the most badass video game character known to
mankind, holds onto the pod as it drops about a quadrillion feet down
onto the ground. But because Monkey is such a badass, he survives
(barely, but he survives nevertheless). Trip likes a man who has nice
big, rippling muscles that survive death defying stunts such as
falling so many feet from the air not even god knows, so she installs
a head piece that'll kill him if either she dies, they're too far
away from each other, or if he leaves the toilet seat up. Given that
Monkey could most likely survive a 2-on-1 handicap fight against
Bruce Lee and a Bengol tiger, I guess you can say Trip's found the
only method that can actually kill Monkey – what a smart chick. And
hot. And... kind of a bitch now that I think about it. You can tell
she doesn't like Monkey for his personality – she only likes him
because even a punch right across the face from Captain Falcon would
only deplete a small portion of his hit points.
Oh
and there's some shit about mechs and how Trip has to head home so
they journey to the west or some fucking bullshit nobody actually
cares about because the story is so wafer thin that you can see right
through it. The ending sucks harder than a Taiwanese hooker as it
concludes jack shit and actually only serves to ask even more
questions, but fuck it, this is a more character driven experience
than anything. Despite my embelishment of Monkey's actions, he's not
a likeable character and neither is Trip. Monkey is a meathead whose
only positive characteristic is his Herculean strength, while Trip is
sneaky and manipulative, although she's quite a tech wizz as she can
hack into pretty much anything technological. In fact, the only
likeable thing about the characters are how their relationship
develops. It first starts off with Monkey only helping because he has
no choice, but over time, he grows to like, even love her, and the
feeling is reciprocated. I only wished that they were actually
likeable – so much effort was put into characters that are
unrealistically selfish and otherwise bland for survivors of some
apocalypse. Halfway through, you meet another character and... oh
wow, a likeable character! Why? Because – and get this – he has a
personality that you can actually enjoy! Now, I don't know why he's
so fucking fat, unless he always lucked out when his tribe or
whatever had to eat each other and he hogged all the bodies for
himself, but hey, he has a sense of humor that's enjoyable to be
around! What's not to like about him... unless he smells bad...
What
makes it suck is how unfulfilling every moment of gameplay really is.
The platforming in this game not only took a few classes in the
Uncharted school of platforming – quick, climb up the conveniently
placed rocks – but for fucks sake, you can't even die! Monkey never
misses a beat on those ledges. He will ALWAYS make it to the next
stone or chasm or whatever because he's Monkey! He's a badass
motherfucker and you mustn't forget that. Ever! To forget is to
realize that the platforming and what it's really there for is like
what happens in the Ninja Theory headquarters while they think of
ways to unfairly deprive us of 60 buttfucking dollars because god
forbid these jokers can actually make a game with good gameplay! I
mean, if you want to know their true intentions, look no further than
the puzzles and the chase sequences – the puzzles are just long,
drawn out tedious lever puzzles that slow down the game and end up
having less logic the further along you go; meanwhile, the chase
sequences have you chasing something on some disc board and, unless
you have no hand eye coordination, it's so easy to get to the big
robot that kidnapped Trip. I suppose if I must spell it out for you -
The chase sequences are just there to show off the pretty graphics
while the puzzles are either easy or complete bullshit. Guess what
they put more effort in?
Now,
to be fair, there was a legitamate attempt at a combat system, which
is fine by me because that's what you did more often than not. Sure,
the enemy variety wasn't big and the attacks list is smaller than the
Vita's sales figures, but with that came a more realistic (well,
psuedo-realistic really) combat engine and really, every decision
made here at least complimented one another. The enemy variety was
necessary – you have your generic grunts, big guys, shield guys,
big guys with shields and gunners. The combat list is a necessary
response with a combo attack, a vertical attack, a charged attack, a
sweep and two sorts of plasma bullets (attackers and stunners).
This
is the kind of thing that'd work if Enslaved had deliberate pacing
or, at the very least, was made by a developer who knew what they
were doing. I mean it's not like either of the Batman Arkham games
are teeming with variety or anything, and it seems like they have
similar strengths too! But alas, Enslaved's combat doesn't give it
much opportunity to have anything bounce off of themselves. Instead,
it just feels like a mediocre hack and slash game that wanted a slice
of that God Of War pie without making any effort to be as brutal or
over the top as it, or even remotely fun for that matter. It always
feels like it's just going through the motions, like in case they
can't shoehorn some crappy puzzle or "cinematic" chase
scene or if they're looking for ways to fill up time, it's like "oh
there are now waves of enemies". Parts like that especially piss
me off because it shows how wafer thin combat really is. There are
only basic strategies like using stun plasma bullets and/or wailing
on them with the combo attack, and since you're fighting so fucking
often, it wears you down. A few scenarios try to be interesting by
having enemies in different positions and having a good arrangement
of enemies to try and dick you over, but those are far and few
between – at other points, the lack of commitment behind execution
of the combat engine shows like disgusting zits on a pair of E-cup
titties.
It's
a shame, because the game at least looks good. There's some
pixellated textures offset by some blurry ones, and lag is immiment,
but beyond that, it looks brilliant. The landscapes of this
post-apocalyptic world look convincing. There's plenty of green and
while a puking analogy would seem fitting, no, it actually looks
rather serene. Whether it's the forest you start in or the city you
eventually head towards, it looks so peaceful after the obliteration
of most of mankind. The city is appropriately ravaged, with mossy,
rusty metals and moldy old buildings. It really does feel like you're
there and it's not some fucking desolate, radioactive wonderland
either, which is what really stands out about this game. The
animations are also rather smooth, especially the facial features.
The emotions on their faces fit their dialogue and tone of voice,
which helps to bring the story to life despite the actual story's
insipidness.
Speaking
of voice acting, the characters, mediocre as they are, have ace
fucking voice actors. Each of the emotions conveyed by them is not
only appropriate, but they're conveyed so well that they manage to
really draw you into the experience! The only minor nitpick is that
Monkey is a bit tricky to understand sometimes due to Andy Serkis's
accent, but if people can stomach the Irate Gamer, then you should be
fine with this. As for the soundtrack, it's mostly ambient pieces,
though when it gets loud, it manages to make for some epic music
during fights. Nothing really memorable or anything, but it's got
decent enough ambiance and that's probably enough when it comes to
soundtracks from this generation to be considered passable.
There
is potential to be found in its story as the characters' relationship
is very well developed, but the characters themselves are mostly
unlikeable and the story itself is an afterthought, especially that
disaster of an ending. There's also potential to be found in its
combat, but it becomes an insipid chore the further in you go. That's
it. There's more time put into its story and set pieces than the
gameplay and it shows. Enslaved is more interested in jacking itself
off and because it's got such a small dick, nobody else can give it a
whack. Avoid this like Square avoids making progress on Final Fantasy
Versus XIII.
3/10
(Bad)
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