It'd
be better to explain it in full, beginning with the best part of the
game – the story. Deep within the recesses of the cave lies riches
beyond ones' wildest dreams. Enter our eight “heroes” (well,
seven actually as two of them are twins you control at the same
time), who wish to explore this cave in order to fulfil their deepest
desires... which basically amounts to money. Now, you might be
thinking “but we're playing as a monk, a time traveller and a
chivalrous knight, maybe they're just going to use the money for the
greater good”. Well, if by greater good, you mean for their selfish
desires, you'd be absolutely right. Adding onto this is the
disembodied voice of the cave itself. It provides snarky, humorous
commentary over specific moments, often having to do with these
characters and their not so good intentions. While the narration
itself is funny, the situations of which the characters are placed
under in order to progress through the cave, like grave robbing or
altering with time itself, makes for even funnier situations, then
you add the narration and it just makes for some rather humorous
moments. So where it lacks in detail, it more than makes up for it
with a combination of witty writing, morally reprehensive characters
and unfortunate circumstances, all for the amusement of both the
player and the cave itself.
The
Cave is one part point and click in the form of a sidescrolling
platformer, and one part just plain sidescrolling platformer. What I
mean by point and click is that a lot of the puzzles will require you
to use items to interact with parts of the scenery. Whether you use a
single item to interact with a complicated mechanism or you combine
items in order to demolish an obstacle, you'll be tasked with first
collecting items and then using the three characters – each
switchable with a press of a direction on the d-pad - you have
control of to solve the puzzles as a lot of them require multiple
characters working together. A vague example I can give is that
there'll be scenarios where one character will need to activate a
mechanism to unlock a door for the other two to get across and then
they activate a conjoining mechanism so that the one activating the
first one can follow the two. Most of these puzzles aren't complete
brain busters and require simple logic in order to solve (insert rod
A into slot B), but there are a few that can at least make you think
a fair bit. Either way, the solutions for each of these puzzles make
enough sense to keep you immersed into the experience. At no point
does it feel like you're merely playing a video game; you're only
doing what feels natural with what you have. You could make this
argument for any game, but like games such as Broken Sword and the
Zelda series, The Cave goes the extra mile by implementing these in a
way that feel natural. Probably helps that some of these puzzles are
downright funny.
But
what's a game using multiple characters without abilities? You'll be
given options like a character who can temporarily gain
invincibility, a character who can hold his breath underwater for as
long as he wants to, a character who can hack into computer
terminals, a character who can use her whip to swing across gaps, a
set of characters (or twins) who can leave shadows of themselves, a
character who can use telekinesis and a character who can go through
thin walls... the latter, I don't quite understand, but as this is
the time traveller, apparently, in the future, people can walk
through thin walls. Anyway, given that you have different abilities
at your disposal, there are parts where you can utilize their
abilities to solve puzzles. Whether there are parts of the cave where
only that one character can traverse through (like a fantasy themed
section only the knight can traverse through, or a laboratory only
the scientist can go through) or you can use their abilities to solve
a puzzle differently, there are a few opportunities to use their
unique abilities to give the gameplay even more depth, and given that
the logistics behind their usage makes sense, it aids in immersion
quite well. I keep making a point of immersion, but really, when a
game is about exploring what you could assume is unexplored
territory, the discovery of new and exciting places is what keeps you
playing, and puzzles with sound logic can keep that up.
Seeing
as how you're given three characters to control out of seven per
playthrough, the idea is that you need to replay this game in order
to fully explore the cave. With that in mind, the cave changes its
structure to benefit these characters in an attempt not make
subsequent adventures feel so redundant. Unfortunately, there are a
couple of things that go against this design choice. For one thing,
there are a fair amount of areas that aren't character specific, and
given that the idea of this game is to explore a previously unknown
place, it loses its luster upon repeated playthroughs. The other
thing is the third playthrough... in order to experience the last
character's specific areas, you have to repeat the other two's
specific areas. Unless you're either going through each playthrough
with quite some time in between or your memory is bad, this is dull
due to the fact that a puzzle simply isn't as exciting nor satisfying
to solve the second time as it is the first time you do it. That
feeling of “yes I did it” just isn't there the second time. I
guess you could consider it the speed run? That's the only way to
make that run fun while you explore the parts of the cave exclusive
to that one character that you didn't use.
Then
again, each playthrough is about five or so hours long, so it could
be a lot worse. Still, I feel that there was a good reason why The
Lost Vikings and Trine only had three characters – so that they can
put more care and attention into the level design. Given how limited
in quantity the character exclusive areas are though, it makes you
wonder why they even bothered with these different characters. It
always felt like more of these sections could've been added, you
should have control of all seven characters so that the cave can be
designed in a way that requires you to think about how you can use
each of their powers to navigate through an increasingly tricky cave,
or less characters should've been given to you; and you know, for a
game that wants to play like a platformer, it sure feels like crap
when you have to do some platforming. The controls are looser than a
Vatican daycare and given that backtracking and repeated playthroughs
are necessary in order to complete the game and get everything out of
it, it can get rather annoying – the only reason it doesn't
outright drive me crazy is because when you die, you'll respawn like
right before the pit you fell down. I guess that makes up for the
sloppy controls... it doesn't, but it's a lesser of the evil of
possibly resetting an entire part. Bloody hell! To make things worse,
this game is linear – outside of some parts here and there for
different characters, there isn't much to it outside of what you go
through the second time after your first time through. So while
replaying the game is encouraged, it just isn't as good the second or
third time around!
The
Cave sports a cartoony visual style, giving the cave some smooth and
chunky edges, vivid colors and rich lighting that amounts to a sharp
look. It's quite a treat to look at, especially as you go through
quite an array of different environments despite still being inside a
cave. One minute, you're going through some empty caverns; another
minute, you go through places that'd host underground societies, and
then there's a part where it's like you're inside a volcano. That's
not even mentioning each characters' exclusive environments. With
them looking as great as they do, it's just amazing. Top it off with
some hilarious animations, and it only gets better. The animations
are important; the characters may interact with one another, but
they're all mute. How else can you communicate but via charades? Like
how they can use their hands to perform gestures or even move their
bodies. Even better are some of the amusing walking animations, like
the hillbilly flailing about while he moves or how the twins may as
well be conjoined. Where it hurts is twofold – the framerate can
often chug, and you can sometimes find yourself getting stuck in
solid platforms which require you to reset the console. Thank god for
frequent autosaves...
The
music manages to provide the appropriate ambiance. Whether it's the
mesmerizing echoes of the cave, to the accordions of the carnival
themed places (like when you're introduced to the hillbilly or you're
at one of his exclusive portions of the cave), each piece of music
manages to fit well with the surroundings and draw you into the
experience. Unfortunately, there aren't really any standout pieces,
perhaps outside of the James Bond theme sounding song during one of
the scientist's exclusive portions involving a laboratory and some
sneaky stunts. The voice acting from the cave is fantastic as his
voice just drips with sarcasm, complimenting the dialogue with
aplomb, and the people you meet along the way also have great voice
acting that oozes with personality.
It's
amazing how The Cave is a game that revolves around replayability and
discovery – while the discovery portion is great, the replayability
portion leaves a lot to be desired. The first playthrough is
excellent outside of some crap platforming elements, but each
subsequent playthrough just isn't as interesting. Most people don't
replay the likes of Broken Sword too quickly outside of speed running
because discovery, whether it's the solution to the puzzle or
possibilities of a solution, is something that only exists during
ones' first playthrough. Having a lot of different characters is
excellent on paper, but execution is what matters and the execution
does leave a fair bit to be desired once you realize that these
characters just aren't used as well as they could've been, nor that
the cave is as well designed as it could've been, even if it seems
like it was well done the first time you go through the cave. At the
same time, I would happily recommend that you play through this game,
if only for the first playthrough.
7.5/10
(Good)
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